This render has been made using bump channel. This material is based on the material created by Trazart from I made the texture tileable, equalized colors by wavelet decomposition and added a bumpmap. The material can be imported to the scene in Blender by: File > Append > Material. a blend file with material from this site or V-RAy for Blender assets forum.Alternatively Blender with Blender to V-Ray exporter can be used but in this case it takes longer time to export meshes a VRay/Blender build from eg Chaos Group or.Demo version can be downloaded from their website.
![vray support for blender vray support for blender](https://ddz4ak4pa3d19.cloudfront.net/cache/ed/96/ed96fc2574eea4baba76aa219551f738.jpg)
In order to use these materials You need three things: On this site I will keep on posting V-Ray/Blender Materials, created by me or freely accessible from internet.